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Rivals of aether steam workshop
Rivals of aether steam workshop











Article Spawnersįor more details on how stage articles themselves work, check the Articles and Stage Articles pages.Īt the start of a match, article spawners will create an article that uses the script set corresponding to the spawner’s number, shown on the upper-right of its icon in the top bar. Selecting or placing one opens a small menu that lets you change the marker’s color and symbol for better organization. To find a specific marker’s coordinates in a match, use the functions get_marker_x( ) Reference→ and get_marker_y( ) Reference→. They can be used in a variety of ways, such as creating a path for a moving platform to follow or arbitrary boundaries for things like goalposts or spawn areas. Markers are simply a set of immovable coordinates. Stages with scripting enabled get two new tabs in addition to terrain and player spawns: Markers and Article spawners. Used in the results screenĬategories: Getting Started, Workshop | Comments: 0 Stage ScriptingĪdvanced stages can be given access to custom scripts and articles by setting the scripting parameter in its config.ini to “1”.

  • result_small.png – usually a cropped, flipped (to face left) version of charselect.png.
  • preview.png – used in the preview window on the Steam Workshop website.
  • portrait.png – large portrait showed on Steam workshop page and on the after-match results screen.
  • Use this template to make it fit inside the offscreen indicator
  • offscreen.png – used when the player is offscreen.
  • icon.png – used for the in-game workshop items list and various HUDs.
  • hurt.png – used in the bottom HUD while being launched.
  • hud.png – used in the bottom HUD during gameplay.
  • charselect.png – a preview for the in-game character select menu, usually with the character facing right.
  • /sounds folder with all custom sounds in.
  • /sprites folder with all custom images in.
  • /scripts folder with all the custom scripts in.
  • config.ini – a file with all general info about your item.
  • An item itself should be packed inside a folder and should contain the following files: If done correctly you should now see the additional content in your game.

    Rivals of aether steam workshop download#

    If your steam library is installed in an area that’s not the default, you can also do a search for the Rivals app ID (383980) to find Steam’s Workshop download folder. To find workshop content that you’ve downloaded from Steam and move a copy into your working directory, search within:Ĭ:\Program Files (x86)\Steam\steamapps\workshop\content\383980Ĭ:\Users\\AppData\Local\RivalsofAether\stages Workshop items that you subscribe to and download from the Steam Workshop are located elsewhere.

    rivals of aether steam workshop

    Files stored locally in this working directory can even be updated during a match by pressing “F5” to apply your latest changes.

    rivals of aether steam workshop

    Workshop characters and stages that you are working on need their files placed within your Rivals AppData folder.











    Rivals of aether steam workshop