
Article Spawnersįor more details on how stage articles themselves work, check the Articles and Stage Articles pages.Īt the start of a match, article spawners will create an article that uses the script set corresponding to the spawner’s number, shown on the upper-right of its icon in the top bar. Selecting or placing one opens a small menu that lets you change the marker’s color and symbol for better organization. To find a specific marker’s coordinates in a match, use the functions get_marker_x( ) Reference→ and get_marker_y( ) Reference→. They can be used in a variety of ways, such as creating a path for a moving platform to follow or arbitrary boundaries for things like goalposts or spawn areas. Markers are simply a set of immovable coordinates. Stages with scripting enabled get two new tabs in addition to terrain and player spawns: Markers and Article spawners. Used in the results screenĬategories: Getting Started, Workshop | Comments: 0 Stage ScriptingĪdvanced stages can be given access to custom scripts and articles by setting the scripting parameter in its config.ini to “1”.
Rivals of aether steam workshop download#
If your steam library is installed in an area that’s not the default, you can also do a search for the Rivals app ID (383980) to find Steam’s Workshop download folder. To find workshop content that you’ve downloaded from Steam and move a copy into your working directory, search within:Ĭ:\Program Files (x86)\Steam\steamapps\workshop\content\383980Ĭ:\Users\\AppData\Local\RivalsofAether\stages Workshop items that you subscribe to and download from the Steam Workshop are located elsewhere.

Files stored locally in this working directory can even be updated during a match by pressing “F5” to apply your latest changes.

Workshop characters and stages that you are working on need their files placed within your Rivals AppData folder.
